Z @ CoF
THE ARCHITECT’S TECHNO-PEDAGOGY TOOLKIT
Following the advent of digital and information technologies, many architecture schools currently prioritize a “digital architecture” approach that frames technology through fabrication and scripting. As a critique to this trend, my teaching pedagogy investigates the new role of technology in design through the lens of culture, craftsmanship, and user perception. This approach suggests the expansion to a wider exploration of technological methods to be researched and associated to design: These range from social platforms and collective intelligence, digital culture and anthropology, storytelling and web journalism, neuroscience and cognition, to games, visualization and mapping, scripting, and fabrication, among other. To further define the architect’s techno-pedagogy toolkit, I have developed a process that involves mixed media and experiment-based approaches: the design and construction of interactive prototypical installations; the development of software participatory platforms; and the conduction of experiments using both the installations and the platforms to collect and analyze user data.
The above text is the abstract of my upcoming presentation at the Annual Colleges of the Fenway (CoF) Teaching and Learning Conference, between 14-15th of November. Keynote speakers include Dr Chris Dede from Harvard Graduate School of Education, and Colleen Macklin from Communication Design & Technology at Parsons The New School for Design
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