20080120

script-steps




normally architects first make the drawings and then the building.
in case of MCUS* the drawings were out of the question due to the level of its complexity.
however...i decided to draw it with scripting.
first step: matching the color!
=]

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9 Comments:

Blogger Mave said...

Hello, it looks really interesting, but I really have to ask: why scripting? Do you need a structure to base some more MCUSes on, so with scripting you just build a base to build on? or is scripting just a one - to -one representation? if it is the latter would you not benefit from a smart 3d program able to employ "architectural structure " ?

ps: ignore my rambling if you just try to learn scripting! I get over enthusiastic sometimes :)

1/21/2008 04:14:00 PM  
Blogger zenovia said...

hi mave!
thanks for your questions.

since my auth years i am looking for a role of the computers, that is beyond representation.

in this case i am probably interested in optimization.

according to wikipedia, "MEL offers a method of speeding up complicated or repetetitive tasks".

my work has been many times been around repetition.

regarding the use of alternative more suitable software[s] i am open to suggestions though... and open source.
=]

1/23/2008 03:15:00 AM  
Anonymous Anonymous said...

άκουσα open source ?

gt

1/23/2008 07:48:00 AM  
Blogger Mave said...

There are two levels in representation:
one is the 1 to 1 graphic representation , known to architects from times eternal :)

The second one is representation of "structure" lets say of a tree (MCUS could be an artificial tree, no?) or the functional structure of a house or building etc etc etc.

Essentially you are using Maya +MEL to do the second one, if I understand correctly. The fact that you also have the first kind of representation in Maya is a by product of the process.

I believe you could do the same thing without using MEL, just by using the very cool modifier stack present in Maya, with modifiers representing the rules that form the structure of your model. That way you can built without scripting a parametric model of MCUS. If you animate the underlying structure with very simple rules you could get alternatives to your initial idea, and then use scripting to evaluate them or optimize them. What i am saying is that maybe you can do 90% percent of what you are building with just ready made tools in maya and use 10% scripting for the tools that are not there.

Where I say Maya and/or MEL you can substitute them with Blender and/or Python with the same more or less results. that way you would use open source tools instead of proprietary ones :)

1/23/2008 08:07:00 AM  
Blogger Mave said...

...I forgot to write that you could send me a file or two and see if I can reproduce them in Blender :)

1/23/2008 08:16:00 AM  
Blogger zenovia said...

actually i agree with what you are saying about the "representation". perhaps i should have written the traditional or boring representation. =]

and yes the way i am seeing my work is a kind of parametric design.
so, if i understood correctly you suggest that this work could be done 90% in open source software and 10%[the last part] in maya.

1/23/2008 09:41:00 AM  
Blogger Mave said...

I am saying ( and have proved it in a paper by the way :):):) ) that you can use any kind of off-the-shelf animation program like Maya, or Blender, to do the 90% and if you require the next 10 % you can implement it in the respective scripting language, be it MEL or python. :)

1/23/2008 02:37:00 PM  
Anonymous Anonymous said...

"scripting" or "inspiration" ?

http://bp0.blogger.com/_ZJxmBz99Qqc/R5fWAA-DrHI/AAAAAAAAABs/_SSaOIp4pwM/s1600-h/Screenshot-41.png

gt

1/23/2008 06:10:00 PM  
Blogger zenovia said...

both!?

1/24/2008 09:46:00 AM  

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